SPRK
The SparkWhen an idea stalls, you are usually the one who says, "Let's give it a shot."

Overload noteYou are out the door before everyone understands where the group is going
Why this fits
You hate watching a good idea die in the phrase "someone should do that." If it matters, you will say why and ask who wants in.
Your signature move: While the room is still debating whether an idea can work, you offer something small that can happen today. Movement makes the debate more useful.
You matter most after the early excitement fades. You can remind people why the work mattered in the first place, then take enough of the first risk to get them moving again.
You in the room
- The first voice in a quiet room
When sign-ups are empty and the chat is silent, you explain why you care. Then you privately ask a few people who might genuinely want to join.
- Everyone is talking past everyone
You drop the big terms and ask what each person wants to change in real life. That usually reveals the common ground.
- The budget is still imaginary
You do not pretend the work is free. You find a small version the team can afford and let a real trial make the case.
Glow & overload
At your best
- Explains a big idea in a way that gives people a real part to play
- Notices when morale drops and brings the room back to the point
- Does not mind looking a little foolish if it gets the work started
Overload warning
- You are out the door before everyone understands where the group is going
- You soften real problems because you are afraid honesty will kill morale
- You start several things at once and end up personally keeping each one alive
Reboot: Stop trying to keep everyone excited. Spend ten minutes with the person who asks annoying practical questions. Pick one thing to start today and park the rest.
Team manual
Best partners
Potential friction
Your next 48 hours
- Pick one small thing you keep saying should have started by now.
- Write down why it matters and one move you can finish within 48 hours.
- Invite two people. Make it easy for them to say no.
Done when: At least one person knows the next move without waiting for you to chase them.
CGYS · CATALYST · GATEWAY · YONDER · SYNERGY
You know your type. Now go use it somewhere.
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